Lighting
A big struggle in this module was the lighting, I used area lights which created horrible speckles that were created because of the ray-tracing conflicting with the area lights as seen below
although it makes the carpet look good its just the speckles that are creating this look, this can be achieved by increasing the bump value of the carpet bump map. but this post is about the lighting, i wanted to add a glow to the lights to create a vintage kind of look, it took a few attempts playing with the translucency of the lamp shades and the intensity of the point lights:
After a session with my tutor, it was discovered that my use of lighting was making the the render times incredibly long, this was due to having surplus amounts of different light types. so my tutor explained that you can adequately light a scene with purely spot lights, this reduced render times greatly and it just so happened I could achieve a very similar render. so I have learnt a lot when it comes to lighting through this module and will definitely take what I have learnt onto my future endeavours.
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