Sunday, 22 March 2015

Hotel development


Testing render techniques

As stated in the previous post lighting was a big part (and struggle) of this module, but it gave me a chance to explore different render techniques to achieve different aesthetics. here are a couple of examples:

mental ray physical sun and sky
Mental ray renderer has a built in sun and sky creator, it provides a very realistic lighting set-up to a scene, but because mine is mainly indoors the sun didn't add any direct sunlight, it just made the whole place look softer, this was a problem due to the aesthetic I wanted to achieve


The left is with mrSun and the right is without. as you can see there is a considerable difference!

Final gather
Final gather is one of my favourite tools in mental ray, it diffuses the light to replicate the proper way shadows act, the image here isn't a very good example of this because I don't have many lights in the scene for it to make a difference.


On the left is final gather and the right is without. as you can see the shadows without final gather are incredibly harsh and not as realistic as id hoped. but final gather made them act more realistic, letting light fill the room as it would.

These techniques are very valuable and I will be able to use them when needed in the future!

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