Modelling stage
Here is the development of my hotel in the modelling stage before adding textures and other assets.
Here are the window spaces, it turned out that I changed the windows entirely due to the way they looked too big and cartoon looking, but I will talk about that at a later date.
The image above was the first design of the doors, initially there were indents as I found that real hotels have this style, but as I rendered out the hallway you couldn't see the doors so for the purpose of the animation I chose to get rid of the door gaps, as you can see below.
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