Wednesday, 13 January 2016

Evaluation


Being as though an evaluation isn't completely necessarily for this project I did want to include some form of closure to the project to round off the development blog and synthesis with the dissertation. Through many talks, books and secondary sources I was able to gather many referable quotes and opinions on my topic and to test them all I created two versions of the same animation to but various methodologies and statements to the test but to mainly experience these techniques first hand to gather a sound foundation in order to justify my own opinions in the final dissertation. 

There were various hurdles that I encountered through the practical development, such as rig and rigging problems but this only strengthened my arguments and contradicted some of the biasses that was evident with several secondary sources. The reasoning for not doing a more resolved animation that was longer for example was because I was only exploring the processes and how they differ for the better or worse with the ability to see the benefit of hybrid techniques which were supported by secondary research. 

I think as a whole the project was successful considering there isn't a lot of material out there that discuss this topic in detail, which is what I have set out to do, but also it was a chance to not be influenced by any other opinions, I was starting this from scratch by using secondary sources from the history of both mediums to the techniques used by practitioners in both fields of animation so that was an exciting element of this project so hopefully if someone in the future has the same questions then they can gather some research from my own work!

The secondary sources that really helped during this project were as follows 

Alger, J. (2012) The Art and Making of ParaNorman. San Francisco: Chronical Books LLC.
Brent, M. and Scott, E. (no date) Choosing a camera for stop motion. Available at: http://www.stopmotionanimation.com/page/choosing-a-camera-for-stop-motion (Accessed: 7 January 2016).
Brent, M. (no date) Claymation or stop-motion: What’s the difference?. Available at: http://www.stopmotionanimation.com/page/claymation-or-stop-motion-what-s-the-difference (Accessed: 7 January 2016).
Brotherton, P. (2014) The Art of the Boxtrolls. San Francisco: Chronical Books LLC.
Cavalier, S. (2011) The world history of animation. London: Aurum Press.
Harryhausen, R. (2003) Ray Harryhausen: An Animated Life. London: Aurum Press Ltd.
Lanier, L. (2011) Maya Studio Projects Texturing and Lighting. Canada: Wiley Publishing Inc.
Lipson, H. and Kurman, M. (2013) Fabricated: The new world of 3D printing. Indianapolis, IN: Wiley, John & Sons.
MyVue (no date) How CGI has changed the face of animation. Available at: http://www.myvue.com/film-news/article/title/how%20cgi%20has%20changed%20the%20face%20of%20animation (Accessed: 7 January 2016).
Sanurag (no date) Stop motion Timeline. Available at: http://www.tiki-toki.com/timeline/entry/314216/Stop-Motion-Timeline/ (Accessed: 7 January 2016).
Sito, T. (2013) Moving innovation: A history of computer animation. Cambridge, MA: MIT Press.
Spicer, D. (2015) Timeline of Computer History. Available at: http://www.computerhistory.org/timeline/1968/ (Accessed: 7 January 2016).
The uncanny valley (2012) Available at: http://heinakroon.com/2012/10/20/the-uncanny-valley/ (Accessed: 7 January 2016).
Tinwell, A. (2014) The uncanny valley in games and animation. United States: A K Peters.
Wells, P. (2007) Basics Animation 01: Scriptwriting. Worthing: AVA Publishing SA.
Wells, P. (2007) Basics animation: Scriptwriting (basics animation). Switzerland: AVA Publishing SA.
Wold, K. (no date) Willis O’Brien - the man who created Kong. Available at: http://www.animateclay.com/index.php/articles/11-stop-motion-pioneers/44-willis-o-brien-the-man-who-created-kong (Accessed: 7 January 2016).
blog, R. (2015) ‘Stop motion animation..’, Stop Motion Animation..., 16 September. Available at: http://stopmotionisgreat.blogspot.co.uk (Accessed: 7 January 2016).

Everything in these sources was used in conjuction with my practical work to inform my dissertation to much length. not to forget the seminar with Barry Purves that featured fairly often in my theory.

So over all I think it was quite an exciting project due to the way I learnt lots of techniques and opinions (especially from Manchester animation festival) which helped form this dissertation that has quite a unique standing because of the lack of content around that incorporates my exact theory, so it was a case of researching into the past of both mediums and understand where there were overlaps in order progress through to more singular sources dealing with only one of the mediums as a whole and how it effected animation, the tricky bit was combining these theories, questioning and testing them in order to achieve the argument that I managed to form. I planned to have around 5500 words after my initial tutorial but as my whole project progressed and formed into the exploration into why stop-motion is still popular despite the ever increasing technology and popularity of CGI, I finished with 8500, this wasn't a shock due to how much digging I had to do to question this topic to my full advantage.

I also set out to use COP 3 as a way of figuring out which medium I will be using in my upcoming extended practice module, this was because I have a strong love for both methods. but after completing this project I realised is was mainly the building and creating the stop-motion sets, it was animating and modelling in Maya that really kept the fire burning in my belly due to the infinite possibilities that aren't restricted by space or cost of materials. so I decided to use CGI in my next module and keep stop-motion as just a hobby, I have however accepted the invitation to create my fellow classmates stop-motion sets that will feed my need to create physical sets but allow me to pursuit my favourite animation method which has become CGI.

Synthesis of Practical and Theoretical


After completing both animations with multiple tests being conducted after various talks and secondary research that informed the progression of the practical I can finally compare the both techniques in their completed versions:



As stated before the pre-production was exactly the same for both methods until it was time to start producing the sets for the animations. this was very different indeed which was the main fighting force for my dissertation as primary research, as there were many things I could reference in the secondary research such as all the 'art of' books I read but I needed to experience both methods first hand to counteract any bias that these other sources might have. 

Chapter 1 of my dissertation was about the brief history of stop-motion and CGI, this was completed using books like the animation timeline and on-line sources with the same nature.

 chapter 2 was discussing the hybridity of both mediums, the initial pacman tests and cave tests were present to assist me with that chapter as I could first hand experience some of the issues with hybridity such as camera angle accuracy to achieve the same angles in both stop-motion and CGI which was one of the problems I encountered with that experiment. also certain secondary sources such as when the wind blows helped me place in time some of the hybridity due to my topic not really being discussed in much detail.

Chapter 3, the uncanny, was assisted by the first test of the stop-motion sheep as it made me realise that if that was to be a complete animation then stop-motion would be the only medium to really incorporate legless sheep without looking tacky or whimsical. As well as my primary research there was also secondary research that helped more with understanding the uncanny valley in animation more which in turn allowed me to form my chapter in a more relevant and connecting way.

Chapter 4 was an in depth analysis of my practical work which fully included my practical into the theoretic work.

CGI animation


Here are both versions of my CGI animation to accompany the dissertation and counterpart the stop-motion version:


In the first test the sheep had a very rudimentary and un-educated rig which produced a deforming effect when ever I moved a limb, this became very distracting. because the legs were the only part that were rigged meant that when a leg was moved the rest of the body would move with it. But what informed my theoretical work the most was the texturing element of this animation, as I used photographs taken from the stop-motion set to incorporate into the UV maps of the CGI model, this gave the model a more tangible feel and contradicted some of the research I did through Barry Purves where he said with digital animation all textures have to be made from scratch, but with this techniques stop-motion set design and CGI can go hand in hand. But as always it still looked very CGI which also supports some of the research I did for the theory where practitioners were trying to describe the way one can always tell when something is CGI. 


I decided to re-rig the sheep in this next version which helped achieve a better performance from the character with much less deformation due to the bone structure going throughout the character rather than just in its legs. This process informed my theory very much due to its troubleshooting nature, it backed up much of my secondary research and informed me about the technical and fastidiousness when creating all these assets and animating in Maya by using the graph editor to edit the in-betweens, for example I wanted the sheep to look like he was hitting the ground with every hop, so I manipulated the tangents associated with the y translation of the model to land a bit harsher giving a more convincing performance. This also informed my theoretical studies due to the very different ways of animating, the straight ahead style of stop-motion being a fairly destructive way of animating whereas CGI being very technical and one can skip between in-betweens and correct even the slightest of detail without having to reset the character in stop motion and film a whole section again which costs time and money!

Finished stop-motion animations


As previously stated there were two versions of the stop-motion element of my animation. here is the version that I decided to lose:


The picture in window was a place holder to experiment with the green screen keying to see how I would go about putting the original designs in there. The reason why I chose to lose this version was due to the lack of character that the sheep had, after losing their legs they started looking less like sheep and more like standard balls, as Barry Purves said there were some crucial elements that a character needed to bring it to life.  The sheep had to be always in contact with the floor due to not having a fully functional rig which is why I tested what it would be like if they didn't have legs, another issue was the black paint on the heads started cracking as they were manipulated, this was an inconvenience that I encountered through both primary and secondary research as many practitioners were faced with this issue and had to discover ways of working around it, for example in Aardman studios their sheep were made out of black and white plasticine but where possible they used hard elements for the puppets as the plasticine was hard to work with, and as stated in the theoretical part of this project one of the downfalls of stop-motion is the price of materials can cause very high budgets, so with Aardmans characters being very large this would increase the budget even further whereas CGI doesn't encounter this problem due to its virtual nature.

This is version two, the version in which I kept - I found the legs added that little bit of extra character to the sheep and created a more understandable animation.


To compare them both, they both are the same apart from the lack of legs in the first test, but as I researched into the uncanny this could very well still work as an animation as it doesn't cause any negative responses as there are many kids toys or decorative pieces that do embody the form of legless sheep or something similar, but if it was CGI then I think some negative responses would be created due to the nature of CGI and its renown to be able to do anything so it leaves the audience feeling like something was missing, so stop-motion would be the best method to use for a legless sheep animation for its tangibility, as the art of paranorman describes that its a certain aesthetic that is achieved through both methods and in terms of the first test then stop-motion would probably produce a better response.

Tuesday, 12 January 2016

Survey


Whilst working through my research project I encountered a point where I was to branch out a tiny bit in order to broaden my investigation. After my talk with Chris Bowden where he started responding to my questions in relation to children, for example he stated that 

"children like seeing something they can touch and play with so I think that's why younger audiences like stop-motion animation"

This was just one of his reasons as to why stop-motion is still popular, this got me thinking, I've focused on the practitioners and their reasoning for the topic at hand but I didn't derive any responses from the average consumer of animation. this led me to create a short survey in which to gather some more research in the form of different audience methods. here is the questionnaire with all the responses:

The survey was entitled: What Kind of Animations do you Watch?


Are you aware of different animation techniques? if so write below

Yes, Optical MoCap, Sensor driven MoCap (Moven), 3D/2D keyframe, Stop Motion/Claymation, Motion Graphics
12/10/2015 12:44 PM View respondent's answers
None
12/9/2015 7:28 AM View respondent's answers
I'm aware of the difference between 2D and 3D animation, between stop-motion and digital techniques?
12/9/2015 2:32 AM View respondent's answers
stop motion 2D 2D digital 3D digital
12/8/2015 8:46 PM View respondent's answers
Cgi traditional frames stop motion claymation
12/8/2015 8:07 PM View respondent's answers
No
12/8/2015 7:27 PM View respondent's answers
rotascoping, 3D rigged and skinned models, traditional hand drawn, stop motion.
12/8/2015 7:17 PM View respondent's answers
CGI, puppets, stop motion
12/8/2015 7:14 PM View respondent's answers
stop motion, hand drawn, clay-mation, CGI
12/8/2015 7:09 PM View respondent's answers
yes
12/8/2015 7:06 PM View respondent's answers
Yes. Stop motion, CGI, hand drawn traditional,
12/8/2015 6:56 PM View respondent's answers
3D, 2D digital, 2D traditional, cel-painted, stop-motion, claymation, motion-graphics.
12/8/2015 6:51 PM View respondent's answers
yeah man!
12/8/2015 6:43 PM View respondent's answers
2d paper+digital 3d computer Stop motion
12/8/2015 6:40 PM View respondent's answers
Traditional 2D, stop motion, digital
12/8/2015 6:38 PM View respondent's answers
No
12/8/2015 6:26 PM View respondent's answers
Stop motion, CGI
12/8/2015 6:20 PM View respondent's answers
Traditional hand-drawn, stop motion (Puppets, cutout, claymation, pixilation), 3D, rotoscoping, motion capture
12/8/2015 6:16 PM View respondent's answers


What was the last animated film/show you watched?


Inside Out
12/10/2015 12:44 PM View respondent's answers
Frozen
12/9/2015 7:28 AM View respondent's answers
The Dam Keeper.
12/9/2015 2:32 AM View respondent's answers
a woodworking show on youtube which features a small ammount of stop motion animation
12/8/2015 8:46 PM View respondent's answers
How to train a dragon
12/8/2015 8:10 PM View respondent's answers
Lion king
12/8/2015 8:07 PM View respondent's answers
Family guy
12/8/2015 7:27 PM View respondent's answers
One punch man, watch it, it's got some great key animation and it's fucking hilarious.
12/8/2015 7:17 PM View respondent's answers
High School of the Dead
12/8/2015 7:14 PM View respondent's answers
The Lego Movie
12/8/2015 7:09 PM View respondent's answers
Final Fantasy VII Advent Child
12/8/2015 7:06 PM View respondent's answers
The Good Dinosaur
12/8/2015 6:56 PM View respondent's answers
Kiki's Delivery Service, The Cat Returns, The Simpsons
12/8/2015 6:51 PM View respondent's answers
Rise of the Guardians
12/8/2015 6:43 PM View respondent's answers
Toy story 3
12/8/2015 6:40 PM View respondent's answers
Happy Feet
12/8/2015 6:38 PM View respondent's answers
Dragon Ball Z
12/8/2015 6:26 PM View respondent's answers
Howls moving castle
12/8/2015 6:20 PM View respondent's answers
South Park
12/8/2015 6:16 PM View respondent's answers


Do you know what stop-motion animation is?


yes
89.47%
17
no
10.53%
2
know of it but not how its done fully
0.00%
0
Total19


If you answered yes to question 3, why do you think stop-motion animation is still popular today?

I agree stop motion is still a viable animation method however its popularity has decrease in feature creation due to time and budgetary expense. That it is unpopular - however the enjoyment from the style is absolute, when produced correctly with a matching story concept stop motion brings more to the show than any other method. Due to the ambiguous nature of popularity I suppose SM can be considered unpopular given that main feature heavily rely now on CG integration with prop builds, miniature or otherwise. Therefore SM has become obsolete in main stream show production. But the love of determined traditional methods still bring joy to most - John Lewis' The Bear and the Hare - https://vimeo.com/78254514
12/10/2015 12:44 PM View respondent's answers
Because it is a very distinctive style, that is neither too polished that the human element is often lost (like with 3D animation) nor is it so flat that the sense of reality is lost (like with 2D animation).
12/9/2015 2:32 AM View respondent's answers
for the same reason books haven't been replaced by tablets. It will always have a place even if its possibly slightly out of date.
12/8/2015 8:46 PM View respondent's answers
Gives a unique feel to the film
12/8/2015 8:07 PM View respondent's answers
Class
12/8/2015 7:27 PM View respondent's answers
cool aesthetic
12/8/2015 7:17 PM View respondent's answers
I've never really thought about it!
12/8/2015 7:14 PM View respondent's answers
people have much more accessible technology enabling them to do so.
12/8/2015 7:09 PM View respondent's answers
Honestly do not know, i don't like it myself but i guess it has some interesting aspects to it
12/8/2015 7:06 PM View respondent's answers
The hand crafted talent is obvious in the films and you can really appreciate how much work goes into it
12/8/2015 6:56 PM View respondent's answers
It has a certain appeal possibly due to enhanced texture, ability to play more with lighting, and the movement of the characters looks very rough and ready which is attractive to some people.
12/8/2015 6:51 PM View respondent's answers
Maybe the authentic feel to it? The realisation that is handcrafted and not "just in the computer"
12/8/2015 6:43 PM View respondent's answers
Because it's like magic. Bringing a model alive.
12/8/2015 6:40 PM View respondent's answers
It has a basic rawness which shows the talent and work that produces a great experience.
12/8/2015 6:38 PM View respondent's answers
It has a cool appeal to it. Because I know what it is and how long and tedious the process is to produce something I can appreciate it greater than other forms of animation
12/8/2015 6:26 PM View respondent's answers
Because you can see the craft behind it
12/8/2015 6:20 PM View respondent's answers
Honestly I thought it was just a British thing, ahaha. But, jokes aside, stop motion certainly still has its charm (Especially when it comes to Aardman's works), it is especially a technique that even kids that play around with at a very early age, which brings out their potential pretty early as future animators.
12/8/2015 6:16 PM View respondent's answers


Do you know what CGI animation is?


yes
94.74%
18
no
5.26%
1
I know of it but not how its done
0.00%
0
Total19

if you answered yes to question 5, why do you think CGI is becoming more popular?


Again, the answer is show dependant. It would be derived from shear usage in main stream media production. However this does not mean that it is more popular - CGI animation can be used improperly or in unnecessary ways which the now more and more computer literate generations are able to notice. Given that the advancements in CGI are still in rapid progression there's no telling when the popularity of the discipline will stop growing, owing additionally to the community development of new innovations surrounding it, VR for instance.
12/10/2015 12:44 PM View respondent's answers
It allows clearer more engaging stunts
12/9/2015 7:28 AM View respondent's answers
Easier to mass produce, less work, less messiness involved. You could make a TV series in CGI easily, but a half hour movie would take a year or more with stop motion.
12/9/2015 2:32 AM View respondent's answers
its becoming easier to produce
12/8/2015 8:46 PM View respondent's answers
Comparative ease of production to get realistic Images
12/8/2015 8:07 PM View respondent's answers
Ease of use
12/8/2015 7:27 PM View respondent's answers
better advances in 3D visualisation with high res character models being fast to create with software like zbrush. With the advent of PBR texturing as well photo realism in games engines is now available.
12/8/2015 7:17 PM View respondent's answers
More realistic and not as time intensive
12/8/2015 7:14 PM View respondent's answers
The advancements is graphical manipulation and output only increases with the power of the computer its being processed on
12/8/2015 7:09 PM View respondent's answers
Because it is literally everywhere these days so people are more involved and interest grows
12/8/2015 7:06 PM View respondent's answers
You can create huge spaces and detailed 3D characters in less time and for less money.
12/8/2015 6:56 PM View respondent's answers
Special effects and more realistic-looking animation due to technological advances. Easier to mimic reality and be used in game technology.
12/8/2015 6:51 PM View respondent's answers
The possibilities are basically endless, with the right knowledge. Practically every film that comes out nowadays has at least a bit of CGI in it, and some studios that produce full on 3D animation are starting to explore more and more options with it
12/8/2015 6:43 PM View respondent's answers
Because it looks more modern and technical and that's the way the whole world is going
12/8/2015 6:40 PM View respondent's answers
I think people are demanding more lifelike animations.
12/8/2015 6:38 PM View respondent's answers
Strong visuals bro
12/8/2015 6:26 PM View respondent's answers
It's a faster way of getting results
12/8/2015 6:20 PM View respondent's answers
A lot of people are probably thinking that CGI is cheaper, less time consuming and probably looks more appealing as compared to other techniques... most of the time that is.
12/8/2015 6:16 PM View respondent's answers


If you answered yes to both question 3 and 5, which is your favourite type of animation between stop-motion and CGI and why?


Features - CG, No dialogue story driven shorts - SM.
12/10/2015 12:44 PM View respondent's answers
Personally prefer 2D animation, not crazy about 3D stuff, I like stop-motion more than 3D. So I don't quite know how to answer since I don't know what you count as CGI.
12/9/2015 2:32 AM View respondent's answers
CGI, theres more you can do with it. Video games and such.
12/8/2015 8:46 PM View respondent's answers
Stop motion love the images it producesand tthe work that goes into it
12/8/2015 8:07 PM View respondent's answers
Stop motion - just better innit
12/8/2015 7:27 PM View respondent's answers
CGI because games dev student aylmao
12/8/2015 7:17 PM View respondent's answers
CGI because it's pretty!
12/8/2015 7:14 PM View respondent's answers
CGI, personally i fucking love visual effects and much depth they can add to a film
12/8/2015 7:09 PM View respondent's answers
CGI definitely, it just appeals to me more than stop motion
12/8/2015 7:06 PM View respondent's answers
Stop motion because I like the hand crafted models and sets.
12/8/2015 6:56 PM View respondent's answers
CGI all the way! The ability to mimic reality is appealing as it feels like more of an escape when immersing yourself in it. CGI in my opinion feels more overwhelming and exciting to see - plays with your perception of reality.
12/8/2015 6:51 PM View respondent's answers
To create I really love CGI and the fact that it can take my breath away (like rise of the guardians, come on that was beautiful). I also really love the production that gets into stop motion animation but I prefer CGI just a tad bit.
12/8/2015 6:43 PM View respondent's answers
Cgi I think because I like the finish but I am jealous of the people who can do stop motion well
12/8/2015 6:40 PM View respondent's answers
I am amazed by both. I like the realism of CGI but I love the rawness of stop motion.
12/8/2015 6:38 PM View respondent's answers
CGI, theres less restraints on what can be produced. Stop motion is limited
12/8/2015 6:26 PM View respondent's answers
Stop motion, because it's a form of art
12/8/2015 6:20 PM View respondent's answers
Wow, that's just cruel... I don't really prefer any one to the other, to be honest, both have their pros and cons.
12/8/2015 6:16 PM View respondent's answers


Considering stop-motion is very expensive for independent animators to do, why do you think its still very popular?


Well produce SM still instils a sense of nostalgia along with beauty to the performance of moving picture in my opinion. To an extent I would think that it also is a true determination factor which keeps it a popular challenge.
12/10/2015 12:44 PM View respondent's answers
The human element should never be underestimated. Stop-motion satisfies the need to feel with your sight, to be comforted and entertained by the textures and imperfections that are beyond the capabilities of CGI to replicate.
12/9/2015 2:32 AM View respondent's answers
see above.
12/8/2015 8:46 PM View respondent's answers
Love of the art and workmanship and the unique visuals possible
12/8/2015 8:07 PM View respondent's answers
What an odd question. The viewer doesn't care about the cost.
12/8/2015 7:27 PM View respondent's answers
Because it looks more visually interesting and people appreciate the effort put into it more.
12/8/2015 7:17 PM View respondent's answers
I guess it's because they're going for a certain kind of effect with their movies?
12/8/2015 7:14 PM View respondent's answers
through crown funding websites such as kickstarter or indie gogo
12/8/2015 7:09 PM View respondent's answers
as stated before, i don't really know, if it stopped being popular tomorrow i wouldn't really mind.
12/8/2015 7:06 PM View respondent's answers
It's worth the time and money because of the unique style.
12/8/2015 6:56 PM View respondent's answers
It has a childlike appeal which is popular and can be widely appreciated because it is obvious that a lot of materials and effort has been put into it rather than relying on software (like CGI does). Anyone can do stop motion as a camera and materials are easily found and not too expensive, however on a professional scale it can become expensive!
12/8/2015 6:51 PM View respondent's answers
I honestly don't know. I guess because there are people who are stubborn enough to create it and that there are enough people who love to watch it.
12/8/2015 6:43 PM View respondent's answers
Because they enjoy it
12/8/2015 6:40 PM View respondent's answers
I imagine animators feel very close to their creations as they can manually manipulate them and 'feel' them.
12/8/2015 6:38 PM View respondent's answers
Because art is popular and we all want to be in awe of their talent.
12/8/2015 6:20 PM View respondent's answers
The romantic side of me believes that no one wants to see this form of technique die out... the other side of me just thinks they cray-cray. Pft, nah, it's obvious that a lot of these practitioners just hold a great deal of love for it. And while I can't see that for myself, I can understand and appreciate why they wish to specialise in that.
12/8/2015 6:16 PM View respondent's answers

Finally, Can you think of any examples where stop-motion animation and CGI were used together? (don't worry if you can't). Thank you for taking the time to answer my survey!


There was elements mentioned about the Lego Movie. Star Wars (ish) Miniatures are used frequently however in most features - or should be.
12/10/2015 12:44 PM View respondent's answers
No
12/9/2015 7:28 AM View respondent's answers
Sorry, I'm not very helpful here. My preference is mainly for 2D animation.
12/9/2015 2:32 AM View respondent's answers
Boxtrolls!
12/8/2015 8:46 PM View respondent's answers
Tim Burton probably Frankenweanie
12/8/2015 8:07 PM View respondent's answers
Naaaaa. Keep cool. Stay off drugs and stay in school.
12/8/2015 7:27 PM View respondent's answers
No idea probably the lego movie???
12/8/2015 7:17 PM View respondent's answers
Nope, sorry!
12/8/2015 7:14 PM View respondent's answers
Without googling it no. curse you and your trick questions Ell. I will defeat you in the realm of wonder and all that is fathomed. I have your sent and shall track you down until the end of days my dear boy. i know none of this is particularly useful but im just trying to distract myself from the uni work i have to do myself. I can only hope you enjoyed this little segment of our brief conversation and i wish you well. Merry Christmas dude, see you soon :D
12/8/2015 7:09 PM View respondent's answers
yes i can :D
12/8/2015 7:06 PM View respondent's answers
Coraline, LEGO movie, Corpse Bride, Jurassic Park originally used stop motion dinosaurs I think, but switched to CGI?
12/8/2015 6:51 PM View respondent's answers
I thought every laika film has a tiny bit of cgi, like to get rid of the lines in the face of the replacements and the ghosts in paranorman and stuff.
12/8/2015 6:43 PM View respondent's answers
No, but I'm going to have to look that one up! And it's a pleasure (from Mom X)
12/8/2015 6:38 PM View respondent's answers
Not sure
12/8/2015 6:20 PM View respondent's answers
The Pirates! Band of Misfits! My absolute fave too! ... The Lego Movie probably doesn't count but its obvious that they are still trying to replicate the stop-motion style with its movements, and the same goes for that new Charlie Brown movie.
12/8/2015 6:16 PM View respondent's answers




This survey was very beneficial to my theory work as it gave me an insight into the consumers response to my subject matter and helped me get a few extra quotes that weren't biased to one form of animation where with practitioners there will always be some form of bias due to their career path.