Thursday, 15 October 2015

Change in direction


Through various conversations and tutorials about my project and after the first two hybridity tests the project has a slight change in direction, no longer will I be exploring how CGI effects stop-motion but rather how stop motion is still around despite the increase in CGI popularity. the reasoning for this is due to the question that was raised after trying to explore how CGI effects stop motion and that is why stop motion is still around over all! so without changing the direction entirely I will still be exploring hybridity to see where that is placed on the animation time line as well as the history of both mediums.

A look back into the history of the mediums, where they start to overlap and effect each other in the process. combined with the synthesis of a new practical approach this will help this research project effectively respond to the question I want to explore which hasn't really been approached before to my understanding!

Here is a new reading list 

Harryhausen, R. (2003) Ray Harryhausen: An Animated Life. London: Aurum Press Ltd.

Lanier, L. (2011) Maya Studio Projects Texturing and Lighting. Canada: Wiley Publishing Inc.

Lipson, H. and Kurman, M. (2013) Fabricated: The new world of 3D printing. Indianapolis, IN: Wiley, John & Sons.

Sito, T. (2013) Moving innovation: A history of computer animation. Cambridge, MA: MIT Press.

Tinwell, A. (2014) The uncanny valley in games and animation. United States: A K Peters.

Harryhausen, R. (2003) Ray Harryhausen: An Animated Life. London: Aurum Press Ltd.

Lanier, L. (2011) Maya Studio Projects Texturing and Lighting. Canada: Wiley Publishing Inc.

Lipson, H. and Kurman, M. (2013) Fabricated: The new world of 3D printing. Indianapolis, IN: Wiley, John & Sons.


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