Thursday, 15 October 2015

Another Test


Another partial test I wanted to carry out was to have a stop-motion character interact with a CGI character, I started by creating a set and a character and animating a simple one side of an interaction where a CGI character would greet the stop-motion character then kick its head off to show its tangibility, here is the stop-motion test:


During this test I learnt a crucial aspect of stop-motion that needed constant attention, and that is the camera settings, even though my exposure and focus were set to manual there was still some variation in results for some of the frames, here are the two un-edited frames:



As you can see a very big difference, this could have been caused by only having one light source but even so that shouldn't change this drastically. It made me realise how precise and controlled stop motion had to be as opposed to CGI animation, with CGI you can input perimeters and settings which only change when you manually do so but compared to stop motion where the slightest nudge or change in atmosphere is enough to throw the whole animation, this could be considered as a reason why some practitioners prefer CGI due to its accuracy as opposed to stop-motions (if un-monitored) temperamental aesthetic. This is a negative towards the longevity of stop-motion, but it could also be why some practitioners pursuit this medium, because of the art, the way its all manual and fragile and could be considered as an art form in itself keeping the quality consistent.

No comments:

Post a Comment